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Java and BlueJ Information
Students programming in Java will use the BlueJ development
environment on the individual electronic classroom machines. Hermes
will be used to submit programs.
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Using BlueJ to write and compile a Java program
- Locate BlueJ in the "Start" Menu. Once BlueJ loads, you'll notice that
the BlueJ window has a menu bar on the top, a series of buttons on the left
pane, a large main window in the right center pane, and an object bench along
the bottom. The large window in the right center pane is used to show a class
diagram for the currently opened package.

- From the "Project" Menu, select "New Project." A dialog box will appear
asking you to enter the project name. You may choose any project name you
desire, but it's strongly recommended that you do not include spaces or
non-alphanumeric characters. Note that BlueJ will probably default to the
"My Documents" directory to save this project; this is acceptable, but please
delete your files when the contest is completed. In the
following examples, I've created a project named "Hello".
- To create a new class, click the "New Class..." button on the left pane.
Another dialog box will appear; enter the desired name of this Java class.
(Remember that it is Java convention to name classes beginning with a capital
letter.) In the following example, I've created a "Hello" class.

- You should notice a new rectangle in the center right pane. (The gray
diagonal lines indicate that this class has not been compiled since last
changed.)
- Double click the class rectangle to open an editor window. You'll notice
that BlueJ includes some "default" code. You should delete all of this code,
except the "public class Hello" line (replace "Hello" with the name of your class):

- Enter your code; when you're ready to compile, simply click the "compile"
button at the top of the editor window.

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Using BlueJ to run a Java program
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- To run your program, close the editor window, (you should notice that the
gray diagonal lines originally depicted on the class rectangle have disappeared),
and right-click on the class rectangle. Then click the "void main(args)" option to
run your program.
A "method call" dialog box will then appear; just click "ok". BlueJ should open a
console window as soon as it encounters a "System.out.print.." statement. This console
window will serve as the means of screen output and keyboard input for your program.
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Additional BlueJ issues
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- When using the "readLine" method to read input from the keyboard, be sure to
have a System.out.print... statement that executes before any call to readLine.
The System.out.print... call tells BlueJ to open a console window; it's not smart
enough to do this if a call is made to readLine first.
- Closing the BlueJ console window DOES NOT terminate your program! If you need
to prematurely end your program (i.e. in the case of an infinite loop, or you have a
readLine statement before a System.out statement), reset the
virtual machine by following these steps:
- Locate the horizontal "barber pole" in the main BlueJ window:
If it shows red and gray stripes, your program is running. You can right-click
this indicator and select "reset machine" to end your program.
- If that doesn't work, then close BlueJ, wait a few seconds, and open it back up.

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